"For Eternity - Imhotep's Children" is a city-builder strategy game set in acient egypt.
Egypt, four and a half thousand years ago, pharaohs are ruling over the ancient land at the nile. Your family's destiny is tied to these mighty rulers and to the gods they cherish. Tame the wild on the bank of the nile. Starting with a small group of settlers, your family creates the metropolises of this ancient world. In uncertain times, which can only be caused by war, oppression, resentment and greed for power, the people of your city turn their heads to you, to guide them the way, as a shining star in the dark sky. Through trade and the skills of your craftsmen, you build the monuments that are destined - For Eternity.
- 18 missions long singleplayer campaign with an engaging storyline and over 1 hour of recorded voice overs
- Story driven through briefings & 150+ unique story events
- Sandbox mode with unrestricted gameplay (all buildings are buildable)
- 18+ Unique hand-crafted maps
- Economy system with more than 20 goods
Further details are available (content list, platform and distribution options) on the product page at for-eternity-game.com and on our Dev-Blog.
"For Eternity - Imhotep's Children" actually started as a game jam game by our main developer. It was based very loosely on the theme that was given.
It's initial design was inspired by Sierra's city-builder series, especialy the game "Pharaoh". One of the most notable differences is that "Pharaoh" is made in 2.5 D, while our game is a full 3D game with 360 degrees of rotation. There are some mayor and minor differences but the core-gamplay is quite similar.
The feedback was overwhelmingly positive. So we made the decision, that this was something worth pursuing. After a deep dive into the project made during the jam we came to the conclusion that it was a good prototype but not something that would meet our expectation of quality of a final product, so we rebuild the whole game from the ground up.